But this was the only evolutionary step for a game that held fast to the semi-fixed camera angles, agonizing control scheme, camp dialogue and protracted loading transitions that were as much a part of the Resident Evil aesthetic in its formative days as the groaning zombies and rabid Doberman. Released for the Dreamcast in 2000 (and later for the PS2 and GameCube, upon which this HD port for Xbox Live and PlayStation Network is based), it was the first game in the series to abandon the pre-rendered backgrounds that had defined Racoon City in favour of dimly lit polygons.
Code Veronica is the lost Resident Evil, a game caught in the awkward evolutionary transition between the series' shuffling, B-movie beginnings on PlayStation and its transformation into the most important action game of the past decade with the fourth core entry in the series.