Gta sa gun locations

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Point in animation to fire weapon, value has to be between values in columns P and Q

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You can help by fixing and expanding it.Īvailable types include: MELEE, INSTANT_HIT, PROJECTILE, AREA_EFFECT, and CAMERA This is used to assign a weapon name to a weapon type (Unarmed is type 0, BaseballBat is type 1, etc.). The game contains a hardcoded list of weapon names. Start point of animation to be looped for shootingĮnd point of animation to be looped for shooting The time to reload in milliseconds, constrained by the animation being playedĭamage done to damageable objects damage done to characters are within the range of the value while to others are accurate to the value

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The name must be from the list of hardcoded names ( see below).Īvailable types include: MELEE, INSTANT_HIT, PROJECTILE, and AREA_EFFECT

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The file must contain the text ENDWEAPONDATA in order for the game to stop reading the file. Data in each entry are separated by any whitespace like (space) and (horizontal tab). Each entry takes up one line and follows a specific format detailed below. Line comments are indicated by the character # (number sign) and empty lines are allowed. The file is in plain text format so it can be opened with any text editor (like Notepad).